A Complaint Letter to Curve Studios (Fluidity Review)

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To Whom it May Concern:

I have a number of problems with your newest release, Fluidity, for WiiWare.

You see, there are just so many confusing things about it. First off, my entire being was struck with confusion when I came to the first screen. We are currently entrenched in the pinnacle of gaming! Blow stuff up, as loudly and quickly as possible, and hit a lot of buttons to show your skill! The first screen has some sort of mind-trancing music that relaxes me. What's up with that?? Plus, that first screen shows how you direct water by tilting the remote, and that's it!?! Get to specific points, and that's it???  It's like you totally bought into this Nintendo "Simple. Intuitive. Easy to control." mantra. Are you seriously telling me I won't need a 300-page strategy guide? Where's the fun in that?

Then there's the tech focus. Are you telling me a focus on realistic physics on the water is more important than my hyper-real graphics? Your game looks like a storybook! It's like you did that intentionally or something.

We have a big problem in our family, too. My four-year old son is constantly wanting to play. The simple physics lessons you are teaching him are making him understand the gentle twist nuances of the Wii remote more. Keep this up, and I am gonna start losing at Mario Kart to my four-year-old!

I find myself washing my hands, gently letting the water pour back and forth over them. I end up thinking about water flow and how well that little blue blob moves. It adds like 10 seconds to my handwashing routine! Who has time for that?

But, you know, this is the kind of complaint letter you get when you make a game like this. You broke every rule in the book for today's gamer expectations! You made a value-priced game and gave it depth. You avoided hyper-realistic graphics because you didn't need them. You took one simple mechanic and expounded on it rather than force a million buttons down our throats. You made a game that challenges the hardcore, yet a small child can sit down and have fun, even if they don't succeed. And you managed to break every single gamer rule and stereotype imaginable and still make it fun and addictive. Not since the days of Tetris has a puzzle game occupied my real world spatial logic thoughts as much as Fluidity does. And for that..........I want to say thank you. If you even FATHOM the IDEA of continuing to innovate games like this, I'm going to have to.....buy your games!

Please take my thoughts into consideration before making any more games...for the sake of the gamers who expect the same things in every title they buy.

Sincerely,
Ryan D. Johnson

P.S.: I hope all noticed the sarcastic wit. This game rocks. Go get some Wii points and get it now.

 

Comments  

 
-6 # Jeremy 2010-12-18 18:28
stop being such a &*#!ing fanboy. Game physics don't teach real physics you dumb-ass, why would they?.- - Fire can't be implemented it is'nt real, water buoyancy requires to many quanterinoins and reverse matrices, physics in games are smoke and mirrors half the time. So stop bitchin.

Your journalism for gamings plight is utterly repulsive.
 
 
# Andy 2011-01-01 20:41
Jeremy needs to take a chill pill. Good article.
 

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