Written by Brock Poulsen, brockst4r Wednesday, 25 May 2011 11:00
Motion Sickness is a feature to help you find the best motion-controlled games in a sea of terrible waggle games and shovelware. So help me move the coffee table and scoot the couch back, and let's take a look at R.U.S.E.
R.U.S.E. is a Real-Time Strategy game that gives you the option to use the Playstation Move to select your units and control the camera. This is strictly a review of how the motion controls work, and if R.U.S.E. is worth getting with Move in mind.
There are a couple things I like about R.U.S.E. (making me type periods after each letter is not one of them). The game looks nice; battles play out on those fancy war-room tables, with the ability to zoom in and out. With the camera completely zoomed out you can actually see some minor details of the room in which the table is located, which is a neat touch. I also enjoy the way the game scales the unit size as you move the camera, so that they are always a good size, no matter how far the camera is zoomed out. Unfortunately, that's really where my likes come to an end...
It took a lot of playing with settings to get any sort of accuracy, but I still didn't feel like I was pointing at my units so much as coaxing a lazy circle to meander over to them. The controls could stand for a lot of tightening up. Ideally the experience doesn't have to perfectly replicate a mouse + keyboard setup, but it has a long way to go before it's anywhere near as intuitive as it needs to be.
R.U.S.E. fits itself into an unlikely niche. If you're looking for a hardcore RTS experience, you likely already own a PC and can play RTS games in their purest form, with mouse and keyboard. If you're looking for a casual RTS to play on your console, this may be too difficult (both in terms of actual gameplay and to control) for the casual fan.
The bottom line is that while it's a decent proof of concept, R.U.S.E. itself is not great. You'll be better off checking out something like the upcoming Under Siege, which was delayed by the PSN outage, and was built with the Move in mind.