Written by Erik Kubik, kube00 Saturday, 11 February 2012 12:00
If there was one word to describe this game, it would have to be amazing or perhaps the word epic would fit. Nevermind, words cannot describe the complete experience surrounding Kingdoms of Amalur: Reckoning and I only started playing a few days ago. This game is a perfect blend of one part Fable, and one part of Mass Effect. Next to Skyrim, this currently might be the best RPG gamers can get their hands on.
I’ll admit I was a little weary when I heard Curt Schilling was behind the game with 38 Studios. Come on, a famous baseball player making a non-sports video game? But with R.A Salvatore as the writer behind the game, gamers have nothing to fear. As far as I can tell in my few hours of play it seems Kingdoms of Amalur: Reckoning is a well designed RPG that should appeal to almost any gamer.
The quests are fun and not overly complicated. The 3rd person action works well as its intermixed with the RPG elements. Honestly the game reminds me a lot of the original Fable. I’m intrigued by the story and the character development. This game immerses gamers into shaping their character. The biggest appeal here is one can change character direction as you progress. So many other RPGs keep gamers locked into one class and won’t allow them to change direction without starting the game over.
So far Kingdoms of Amalur: Reckoning has been tough to put down. I’ve put away Battlefield 3, and I just finished up NeverDead. Until Mass Effect 3 and Resident Evil Operation Raccoon City are released in March, this RPG has my full attention.