Written by Brock Poulsen, brockst4r Thursday, 28 April 2011 05:00
I am in love with so many things about this "instructional video" for Brink that I couldn’t help but list them for you.
I love that the four different classes are distinct and clear. In some shooters it seems like there are several different classes that basically amount to minor variations on the Soldier class. Even an excellent class-based shooter like Team Fortress 2 has Scout, Sniper, Soldier, and Heavy (Pyro as well, if we’re honest), which are all basically damage dealers with different body types and weapon specialties. This is similar to the Brink system in which all the classes fall under the "Soldier" heading, with the ability to specify body type and weapon loadout. I’m really excited about the variety and level of customization this will offer.
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Speaking of customization, the outfits are okay and everything, but the weapon mods will be where it’s at. From the brief clip in the video, it looks like scopes, magazines and silencers will be available for making your weapon extra special (I call mine Vera). There also appears to be multiple basic weapon bodies, with various rifles, pistols, SMGs and shotguns all showing up.
The classes are where the video (and Brink in general) shines. The Soldier can hurl Molotov cocktails (most likely dealing gradual damage over time) and replenish teammates’ ammo, making them the go-to damage dealers. Operatives are sneaky, disguising themselves as the enemy and spotting hidden explosive mines. I love that the Operative’s tool looks like an iPhone in a hardshell case, also. The Engineer’s ability to buffer your teammates’ weapon damage is a great tactical asset, and (though the video doesn’t specify) you’ll be able to drop turrets that fire on enemies automatically and construct manual machine gun turrets. The Medic is basically a medic, healing and reviving team members. I found it interesting that the Soldier and Engineer can replenish ammo and buffer damage, respectively, from a good distance away with what looks like a throw ability, but the Medic really has to get up close and personal to heal.
The video mentions Command Centers, from which you will be able to change classes, and hopefully these changes will be on the fly. That would make an enormous strategic difference, rather than a re-spawn type change.
One minor thing that I loved is the stumble/crouch animation that appears at about 2:05 and again at 3:30 in the above video, where your character pushes off the ground while recovering from a high fall or jump. It’s a small aesthetic detail, but it really sells the free-running and speed aspect of the game.
Brink launched on May 10th, 2011. I'm getting it for PS3. Let's play together, shall we?