Written by Ryan Johnson Tuesday, 22 March 2011 06:00
|Ghostbusters: Sanctum of Slime Developer Interview|
|Interview - Page 2|
|Official Press Release|
Ryan Johnson at GoozerNation was fortunate enough to get a chance to talk with Jonathan Moses, Senior Producer at Atari, in regards to Ghostbusters: Sanctum of Slime, due out on PC, Xbox Live, and PSN on March 23. Following the interview, Ryan discusses any potential upcoming films and the involvement of the original cast. Atari's Official Press Release follows that discussion.
Now, on to the questions.....
GN: What made you decide to go DLC this time?
Atari: Atari believes strongly in the digital platforms. You may have seen several of our other releases, and more to come. Sanctum of Slime wasn't done as a sequel to the last Ghostbusters game, but rather a Ghostbusters game crafted for XBLA, PSN, and PC digital distribution. This is a quick to learn, fast paced, high action, arcade experience that's a blast to play.
GN: What I have seen so far of this game kind of reminds me of a
Ghostbusters arcade game I saw back in the 80s. What is your inspiration
for this game?
Atari: That was definitely part of it. We also talked a lot about Smash TV, Robotron, Geometry Wars, and Castle Crashers while making this. Arcade action, co-op (with people or AI), and big challenges that would be fun to play - and fun to watch.
GN: The new characters look great! I am sure you have heard comments regarding the lack of the original team. Care to comment on that choice?
Atari: We wanted to be able to tell a story without overlapping (or conflicting) with other stuff happening in the world of the Ghostbusters. The new characters allows us to tell a story in the world of the Ghostbusters without dealing with all the time that has passed since the movies. The original movie came out in 1984, the sequel in 1989, and the last video game was set in a timeline closer to the films. The story in Sanctum of Slime takes place closer to "today."