Dead Space 2 Multiplayer Interview
Written by Jason Trent Tuesday, 07 December 2010 10:15
Here's an interview with Ian Milham, the Art Directory in charge of Dead Space 2, where he talks about the game's multiplayer. What better way to get ready for the game?
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I have to say it also sounds quite similar to L4D2's multiplayer though... "Spitter"="Spitter", "Puker"="Boomer"... etc.
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