Troy Benedict Blog

Crashing Castles Never Gets Old

PDFPrintE-mail

Written by Troy Benedict Sunday, 14 August 2011 11:00

castlecrashers

The Xbox Live version of The Behemoths' 4-player co-op brawler Castle Crashers will be 3-years on the 27th of this month, but it's still highly popular and one of the most-played games in our household.

 

How I Conquered My Tiny Tower Addiction

PDFPrintE-mail

Written by Troy Benedict Sunday, 07 August 2011 11:00

TinyTower
I recently quit playing the freemium iOS game Tiny Tower...and I haven’t felt better about quitting a game ever!  
 

Smart Move, Nintendo!

PDFPrintE-mail

Written by Troy Benedict Saturday, 30 July 2011 12:15

3ds

Nintendo recently announced they are reducing the price of the Nintendo 3DS from $249.99 to id="mce_marker"69.99, and all I can think about is how much I want one.

 

Brink: An Unsung Hero

PDFPrintE-mail

Written by Troy Benedict Saturday, 16 July 2011 05:00

brink

There was a lot of excitement about Splash Damage’s Brink going back several years.  The game looked gorgeous, the fluid, free-running, parkor style of action looked interesting, and it just exuded a different style of first-person shooter that many people thought would be interesting.  

Brink saw its release back in early May, and immediately everybody wrote it off.  The game received pretty average review scores. Currently the game is, amongst the different platforms, hovering at about a 70%.  

I acquired the game through a trade on Goozex a couple of weeks back, and I love it!  I can see some of its flaws, but the graphics, especially the details on the character design screen are absolutely beautiful.  It probably features some of the best character design details on a first person shooter.  

 

Duke Nukem Forever Needs Less Duke

PDFPrintE-mail

Written by Troy Benedict Sunday, 03 July 2011 05:00

duke nukem forever

I feel sorry for Duke Nukem Forever.  First off, the game has gone through more than a decade of development hell.  Then in May of 2009, the developer 3D Realms was closed halting development.  Gearbox Studios acquires the rights to the game, promises to faithfully finish it, and it finally sees the light of day on June 14, 2011, and immediately receives heaps of negative and mediocre review scores.

 

I’ll Give You My Controller... When You Take it from My Cold, Dead Hands

PDFPrintE-mail

Written by Troy Benedict Friday, 10 June 2011 05:00

The following editorial is in response to yesterday's article, Remembering My Good Friend: The Controller.

Ladies, Gentlemen, and Concerned Enthusiast Gamers,

I am here today to squash the growing disillusionment that progressive technologies will replace our tried-and-true controllers with the ridiculous full-body motion controls of Kinect and the even less influential, yet more precise, Wii remote copycat, the PlayStation Move.

 

Page 3 of 4

Joomla Template by JoomShaper.com