Written by Colby Wednesday, 11 April 2012 09:30
If gaming code could be measured in weight, I think the number of games delivered to the iOS app store would probably weigh several tons. The problem is that most of use don't just want to play a lot of games on our iOS devices, we want to play good games. We want to play games that are crafted with as much care and creativity as a title on any other platform. Sometimes the low price of games means that we get a lot crap shoveled our way, but here's an opportunity for those who want legitimate iOS games to express that desire and chip in on the production of Republique, a horror/stealth game that is being developed by a group who has worked on titles like Halo 4, Metal Gear Solid and even Skyrim.
Republique is another game looking to get made by way of those seemingly endless presidential flashcards that are being dumped into "indie" projects through Kickstarter. What's pretty surprising is that the goal set for the project is higher than that originally set by the already historic Double Fine Kickstarter. The projected budget for the title is a whopping $500,000 and you aren't going to get any benefits for cheap donations. Just to get a pre-order for the game requires a $10 donation, a pretty high price for even a big budget iOS game, unless of course you are the completely out of touch, like Square Enix. Unfortunately, Republique still has a long way to go, so if we want to see this game made, we're going to have to open up our wallets and make it happen. C'mon folks, we have 30 days to raise $464,000 to get this game made. Let's make it happen.
Republique is a horror/stealth game being developed by a new development studio Camouflaj. Now you probably have never heard of Camouflaj, but unless you live under a rock you've probably heard of most of the titles that the individuals that make up the team have worked on. Ryan Payton, the big name in the team, left 343 Industries to work on this game. I'm going to assume that if someone leaves behind one of the most successful series of this generation in order to work on another game, they must be serious about it. If you still haven't been convinced that this game is legit, let's consider some of the inspirations for the game: Infinity Blade, Metroid/Castlevania, and 1984. If you haven't already, scroll up and click on those little blue words "here's an opportunity" and see if this is something that you want to help get off the ground. I know I do.