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Zenonia Review

Nathan Krott, Associate Writer

Published February 26, 2010

Title: Zenonia

Publisher: Gamevil

System: Itouch/Iphone (Tested for 3G Network)

Price: $2.99 US (Price may be temporary as there is a slim chance of it going back to $5.99)

Where to begin in this fantasy tale of a young lad named Regret? And by no means will you "regret" purchasing this game at such a low price. The game itself surely pulls you in right from the start and sticks to the basics through the 30+ hours it will take you to fulfill your enjoyment of this classic RPG for the iTouch. But before I get ahead of myself I really need to start from the beginning.

As I click the application to load up I was greeted with a well designed main menu with a typical, yet elegant, song playing in the background. From this screen alone I was truly encouraged to play the game as I wasn't expecting such a wonderful concept of the art direction Gamevil went with this game. The text is easily read, the scenery is beautiful and the monsters are diverse.

"Touch to Start." The next menu animates onto the screen and a list sets afloat in the center. You have your "Continue" (you are allowed three saved games), "New Game," "Options," and "Help" buttons.

After you choose New Game, you are prompted to choose a "class." You have your Paladin with a long sword, followed with a warrior who happens to always have a large sword equipped, and finally my favorite, the Assassin, who's double blades and quickness is obviously superior (just gotta give props to my favorite class). The story starts with the typical Star Wars style flowing of text that updates you on the waging war. This war is between the Knights of the Kingdom and the Dragon Clan via good vs. evil. Throughout the game you are allowed to follow both story lines but you soon from the very beginning lead towards one faction over the other, this being the player's full choice. This adds to the replay-ability to the game.

The great Knight Leader, Wolfred leads an army into war and as the battle settles down, he is confronted with a baby, Regret, who then is adopted as his son and leads to Wolfred retiring as a knight. Determining whether the boy is human or demon is the point of the game.

Some years later, Regret is a teenager and hits a steep speed bump when his father is murdered overnight from a suspected demon of sorts. Regret then starts off doing chores for the locals that evolves into this great conundrum he may be in the middle of.

The character is controlled by a form of d-pad displayed on the screen and also with an attack button to swing around your weapons. There are loads of NPC's to talk to and everyone seems to think they're a comedian, but that isn't necessarily a bad thing. Each monster has a level, and with that comes their health and such as any RPG would have. You fight monsters, get experience, level up, and then use special level-up points to add to different things such as Str, Dex, Con, etc. In addition to this, you are also allowed to use these points on a skill tree that allows you to unlock and upgrade powerful magic spells to use on your victims as you wish.

The game sends you out into dungeons, tombs, caves, mountains, forests, snow storms... just about everything. One of the most enjoyable things about this game is the scenery.

Adding to the features of the game, there is a very convenient Auto-save that does exactly that very often.

Player's truly decide how they want to play the game and by far is one of my top titles I have on my iTouch. Some may argue Inotia was the better RPG as for apps go, but I will argue this 'til the day I die.