Kontrol Freek FPS Freek

SolidSnake

September 4, 2010

I

love gaming. Not only that, but I also love winning! If there is a small advantage I can get, I'll take it. I use my Turtle Beach PX21 to hear where my enemies are coming from and then take them out before they know I was there. I also use RealTriggers. Pretty Self-Explanatory really. I don't care who you are, if you're a PlayStation Gamer, you should own at least one pair. And now, I am a proud owner of a pair of FPS Freeks. Many of my friends have asked me one thing, "Do they really make a difference?" Well, read this review and see why I say yes!

Kontrol_Freek (17K) The KontrolFreek team was very generous in sending me a free pair to review and I would like to thank them for it right here and now. When I got them in the mail, I couldn't wait to give them a little field test. So, I popped in Call of Duty: Modern Warfare 2 and hit Team Deathmatch. My favorite weapon in Modern Warfare 2 is and always will be the ACR. However, I never did go headshot hunting. I always thought of it like this: If I aim for the head, the enemies will aim anywhere on me and kill me before I get a shot lined up. FPS Freeks changed all of that! I must say that in that very first game I was put in, I got several headshots with little effort. Keep in mind I almost always got them by accident only.

The only complaints I have are that it is hard to press Select and Start on the PS3 controller because the Freeks cover them. Also, they look and feel weird first off, but you can adjust in no time. The pros on the other hand, well, they're overwhelming. First off, these are only $10.00. Well worth the price. Next, they perform perfectly. You can make small aim adjustments very easily without applying too much pressure and aiming way off target.

Here is what KontrolFreek has to say about their product and how it can help you, "By increasing the length of the thumb-sticks slightly, precision while aiming is improved dramatically. Your range of motion is increased by 40%, giving you the opportunity to make smaller adjustments and "snap" to targets much faster in first-person shooters. This affords you the luxury of turning up controller sensitivities to get the closest feel to a mouse possible on a console. The greater leverage offers you better control and less force--alleviating thumb-fatigue and adding more comfort to long gaming sessions. In short, this increased accuracy and decreased thumb-fatigue results in more kills and less deaths."

Other than that, there's really not a whole lot to say. Basically, you buy a pair, easily snap them on your PS3 or 360 Controller (I have yet to use them with my 360, but it certainly would work just as well), and get some sweet headshots! This product truly works. I recommend it to any hardcore FPS player. Thanks again to KontrolFreek for this great gift, and I will definitely be keeping an eye on their site for more great products to review for you guys. You can check out their web site and buy a pair of FPS Freeks.

So, what are you waiting for? Buy a pair and take your gaming to an all new level!

It is soon revealed that Devlin survived his fall and gives you a location to meet him via radio. . . if you're alive and reading his message. Who knows why Renko can't respond, but who cares? Why start making FPS characters talk on their own?

After a small amount of exploration, you discover that the island of Katorga-12 was used by the Russians to extract E99 Technology, a rare element only available on the island. While working your way through the first level, you jump back in time from 2010 to 1955 because of an EMP blast combined with all of the unstable E99 Technology on the island. While there, you make a huge mistake. You save a man who was supposed to die in the fire on the island. His name is Demichev. While carrying Demichev through the flames, a man appears at the end of a narrow hallways and yells out your name, and tells you not to let Demichev live. As it is revealed at the end of the game, it was you who went back in time to stop yourself from saving that madman. However, you don't listen. . .